ENGINEERING DOSSIER & SPECS
zhan
DEVGameplay Systems & Toolchain Developer
Welcome. I'm zhan, an indie game developer.
Currently building Windup Wonderland in Godot in my spare time. F1 enthusiast.
Flipped Sky Postmortem: What We Got Right, What We Botched, and a Laser-Frozen Robot That Still Turns in Place
Two months after submitting to GMTK 2026, I went back through the code: writing gravity as a vector was right, spending three days on systems and barely more than a day on levels was wrong. The rainbow title got eaten by integer division, and the real culprit behind the laser softlock was five unregistered lasers, nothing to do with being “hit in midair”.
Tech Stack & Toolchain Matrix
FEATURED BUILDS & PROJECTS
Flipped Sky
A 2D gravity-flip platformer made for GMTK Game Jam 2026, where ticking countdowns dictate physical gravity in a 96-hour sprint.
Astral Mason
A 2D psionic puzzle platformer made for Mini Jam 216, transforming patrolling enemies into weapons, platforms, and puzzle weights in 72 hours.