DOSSIER
[ SYS.SPEC // IDENTITY-BENTO ]

ENGINEERING DOSSIER & SPECS

SYS.ONLINE · ACTIVE
IDENTITY // 01 CORE PROFILE
zhan

zhan

DEV

Gameplay Systems & Toolchain Developer

Welcome. I'm zhan, an indie game developer.
Currently building Windup Wonderland in Godot in my spare time. F1 enthusiast.

Godot 4 C++ / GDScript Astro 5 Zero-JS SSG
DEVLOG // LATEST 2026-09-30

Flipped Sky Postmortem: What We Got Right, What We Botched, and a Laser-Frozen Robot That Still Turns in Place

Two months after submitting to GMTK 2026, I went back through the code: writing gravity as a vector was right, spending three days on systems and barely more than a day on levels was wrong. The rainbow title got eaten by integer division, and the real culprit behind the laser softlock was five unregistered lasers, nothing to do with being “hit in midair”.

#Flipped Sky #GMTK Game Jam #Godot
STACK // MATRIX

Tech Stack & Toolchain Matrix

5 MODULES // 18 TOOLS
01 // Game Dev & Core
Godot 4 GDScript 2.0 C++
02 // Digital Art & Audio
Aseprite Blender Cascadeur REAPER
03 // Web & Cloud Infra
Astro 5 Cloudflare Pages Supabase
04 // AI & Agentic Tools
Antigravity OpenCode Hermes Agent NotebookLM
05 // VCS & Knowledge Base
Git GitHub Obsidian Typora

FEATURED BUILDS & PROJECTS

All Projects →
PROJECT FEATURED

Flipped Sky

A 2D gravity-flip platformer made for GMTK Game Jam 2026, where ticking countdowns dictate physical gravity in a 96-hour sprint.

Godot Engine GDScript Aseprite HTML5 / Wasm
PROJECT FEATURED

Astral Mason

A 2D psionic puzzle platformer made for Mini Jam 216, transforming patrolling enemies into weapons, platforms, and puzzle weights in 72 hours.

Godot 4.7 GDScript Aseprite HTML5 / Wasm
Looking for more prototypes and engines? All public codebases, architectural specs, and interactive demos are cataloged in Projects.
Enter Full Project Showroom →